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Casual Games - Any players ?

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Casual Games - Any players ?

Postby Madroms » Sun Aug 21, 2011 9:39 pm

Casual Games: what is it ? => Wikipedia link

Do any of you play at what is called casual games ? For example, you can find a lot at http://www.bigfishgames.com/ or any other websites (100% PC/Mac games, but you can also find casual games on consoles and phones). You can download a demo, play with it, then buy the full game if you enjoy it. The price is just a few $$ most of the time.

I found that there are some great gems that let you have fun for some hours.
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Re: Casual Games - Any players ?

Postby zyrobs » Mon Aug 22, 2011 1:38 am

FREECELL.

At work, I had a record of something like 35 wins in a row.
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Re: Casual Games - Any players ?

Postby synbiosfan » Wed Aug 24, 2011 11:14 pm

My girlfriend thinks it's crazy that I don't play games on my phone.

I use it for calls, emails, texts and browsing the net but not games. I'm also not away from home (besides work, of course) for long period either.

My girlfriend drives a school bus so she plays "casual games" in her off time. I need to ask her.
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Re: Casual Games - Any players ?

Postby Nookie » Sat Jul 07, 2012 10:49 am

synbiosfan wrote:My girlfriend thinks it's crazy that I don't play games on my phone.


I don't play games on my phone too and i'm not playing online in the XBOX Live :D

To play outside or in the bed, i have a Nintendo DS, it's enough, i'm scared by this evolution, i don't want to see the smartphonephone/Ipad games ruin the console portable sector.
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Re: Casual Games - Any players ?

Postby ave » Wed Aug 22, 2012 8:39 pm

I sometimes play free demos/freeware on my iPhone and I enjoy it for a while. Fruit Ninja, Angry Birds, other simple stuff... it's really not that bad, just nothing you'd play forever. If these games were released on, for instance, the Super Nintendo in 1993, they would've become classics and people would worship them - that's my opinion.

However, I have one rule: Never pay for downloads. I never buy programs, games, music or movies on iTunes, Steam, XBLA, PSN, Virtual Console etc. I believe it's a brilliant marketing strategy from the distributor's perspective: Next to ZERO variable costs for distribution and 100% profit from each sale after the break-even point had been reached. I would have done the same if I was in their position.
But not only as a collector but also as a normal customer, I think it's the worst thing that has ever happened to the consumer market. People are sometimes (if the product is download-exclusive) forced to pay horrendous prices for something that costs the developer nothing at all.

For example, I hate it when people freak out over the superb "Steam Sale". Only $29 for Max Payne 3, woohoo. It's a download... it doesn't cost them any money to provide the download link - other than if they'd have to make a case, a manual, a disc and put it in the store next to you. Yet it still costs more than half of what the physical copy costs. A good deal? I don't think so. Buying a physical copy means you trade a thing for a thing. Both things are worth some amount of money, so you could sell that thing on to someone else. But a download is completely worthless once you bought it.

Imagine you could only choose between buying car X for $50,000 or renting car X for $30,000. You pay $50k to own it - but you could resell it. But if you pay the high price of $30k, you still don't even own it. You are just allowed to use it until time Y, then you lost the car AND $30,000. Nobody would ever do that because it's a bad deal. But when it's not $30,000 but $30, people care less, of course - and that's very exploitable.
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