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SEGA SATURN ENGINE   

Worms

USA

T-16403H


Core Data :: Multimedia Data :: Tips, Tricks, Cheats and Walkthroughs :: Search Engine

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Worms USA [T-16403H] cover

Compatible with
USA 
Sega Saturn

Region : United States of America USA
Genre : Simulation
Publisher : OCEAN
Release Date (yyyy) : 1997
Release Price : Unknown
Age Rating : Kids to Adults / Ages 6+ / Suitable for All Ages
Box / Packaging : Standard US Box
Number of CDs : 1
Barcode : Barcode (UPC) : 020295100056

Satakore Rating : Unrated
Rarity Rating : Rarity Rating: 2 out of 10
Price Rating : Price Rating: 1 out of 10
Language(s) : Unknown
Number of Players : Unknown
Peripheral(s) Compatibility : Unknown
External Cartridge Required : None
Usage of Memory Backup : Unknown
Minimum Memory Required : Unknown
Type of Backup : Unknown
Compatible with VideoCD Card : Unknown
Type of Video Files : Unknown
Type of Sound and Music Files : Unknown
Omake / Bonus(es) on CD : Unknown

Omake List of games and demos with Omake / Bonus(es)
Alt. Version(s) / Game(s) : Worms [191x22] Worms [191x22]
Worms [T-16403H-50] Worms [T-16403H-50]
Worms [T-22405G] Worms [T-22405G]
Saturn Tech DB Links : { Target = Game Series}
{ Target = Game Release}

Top :: BottomMultimedia Data { Review :: Flyer :: Screenshots :: Video(s) :: Picture(s) }

Review :
Worms started out as a hack of the first, original Lemmings on the Amiga - and turned into one of the most popular games of the nineties. The premise is very simple. In a two dimensional, fully destroyable landscape, your goal is to destroy the opposing team(s) of worms in a turn-based fight, using a set arsenal of weapons and time limit. It's so simple that you can sum it up in one sentence, yet its still so much fun!

The main characters of the game are, if you didn't figure out by now, Worms. Armed to the teeth, battle ready, bloodthirsty worms. In the game these worms materialize in just a few pixels, yet still their animations are clear, detailed, and hilarious. These specks of pixels are combined with ridiculously cute, high-pitched cartoon voices, and react to all physical hurt in equally cartoony ways: the game is absolutely bloodless. In fact, one of the main lures of the game is its humor.

Every worm has its name and amount of remaining life displayed above his head, this number decreases accordingly every time a worm is physically abused, either by a bazooka hit or by falling off from extreme heights. Once this meter hits zero, a worm will self destruct, leaving an indestructible gravemark behind. Worms can also die if they fall in water, or are knocked out of the game field.

A variety of weapons are at your disposal for achieving any of these kill methods. This arsenal represents all kinds of imaginable weapon, ranging from bazookas and shotguns to exploding sheep. Some weapons are of course limited and hidden, and can be gained from periodic reinforcements, in the form of an ammo crate dropped in the playfield. These ammo crates are of course, highly explosive. So in case you can't reach an ammo crate, you may just want to blow it up, along with the enemy worm standing next to it. This can be combined with the mines placed in every level randomly, for extremely explosive results - provided your aim is good enough.

All weapons share distinct characteristics which you will need to master for effective gameplay. Bazookas are affected by wind and gravity for example, but uzi shots are not affected by either. Grenades are not affected by wind, but they rebound off walls, and they only explode after a few seconds (both affinities are selectable). These numerous weapon attributes add high levels to the gameplay, and are part of the games charm: beneath the extremely simple graphics and cartoony presentation lies an incredibly detailed strategy game. As an extra layer of strategy, you also have tools which allow you to lay down defensive girders, burrow into the ground in any direction, or bungee jump from extreme hights and land safely. You cannot play hide and seek forever though, as once the game time is spent, a "Sudden Death" mode is engaged, where every Worms life drops to 1 and even the tiniest scratch results in death.

Another important part of the presentation is the random level generator. No two games will be played on the same landscape, you have near infinite combinations to pick from - caves, open landscapes, hills, long bridges, and so on. But in case you do want to play on the same level, you can simply write down the level password the game provides. The battlefields are all themed, such as Hell, Alien or Beach, and feature very well drawn objects reminiscent of these themes. The landscape can offer natural protection to the opponents carnage, but this is limited as everything is fully destroyable. You can literally carpet bomb the excellent pixel art into vapor.

The game is also rich on options. Although it lacks the extreme customizations of the computer versions, you can still create your very own team, and set the amount of ammo you can use for weapons, among others. Noteworthy is the Banzai Mode where every explosion is as powerful as the Dynamite weapon (by far the most powerful in the game), or the action replay function, where parodic and impressive kills will be replayed by a camera.

Interestingly the game features ambient music, with many war-like events played in the background. This is another reason how Worms blends serious effects in a deadly ridiculous game. With tight and surprisingly easy to master controls, Worms is a comical, but very in-depth multiplayer party game, that can be enjoyed by up to 4 players - and as the game is turn based, you only need one controller! The multiplayer competition is further fueled by the incredibly detailed statistics the game composes for every team, all of these being saved into the backup memory. There's nothing bad that can be said about Worms, even if you dislike the cheesy presentation, you have a professionally made war game to enjoy. Worms is an excellent party game, best played in multiplayer.
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